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TBC恢复德治疗的文章(译文)

作者: 来源:
日期:2007-07-01

IV.   Multi-Target Healing

四 多目标治疗



The key to success with Lifebloom is that not only can it do a large amount of healing when stacked, but maintaining this only takes 1.5 seconds of cooldown out of every six to seven second casting sequence. This leaves the Druid free to use approximately five seconds of casting or cooldown time to cast other spells in-between refreshing the Lifebloom, and also allows them freedom of movement due to the nature of instant cast spells.



成功运用生命绽放法术的关键在于,它不仅可以叠加一个相当大的回复效果,其在只消耗1.5秒公共CD而维持6至7秒。这意味着德鲁伊在两次刷新生命绽放的间隔中有大约5秒钟空闲时间来施放其他治疗法术,或者进行必要的跑位等移动。



The most effective use of this extra time is to keep Lifebloom stacked on one or more other targets as well, effectively doubling or more the raw amount of healing done every second. Unfortunately not all encounters lend themselves to the optimal scenario for this, multiple tanks taking consistent damage. However, in both Serpentshrine Cavern and The Eye, enough battles do fit this mold to make this strategy successful. The following is a list of the encounters found in these instances and how a multi-target Lifebloom style can fit with them:



对于这部分空闲时间,最有效率的利用方式就是对另外1个或更多目标叠加生命绽放法术,从而实现两倍甚至更多的有效治疗量。不幸的是,不是所有的遭遇战中,都有这样理想的情况,这需要有多个tank同时受到持续性伤害。然而,在盘牙水库和风暴之眼副本,都有足够多的战斗适合这种治疗策略。下面是这几个副本适合这种治疗方式的遭遇战列表。


Serpentshrine Trash: All of it except for Colossi utilizes more than one tank.
Hydross the Unstable: Three tanks at most times (the phase MT + two OTs)
The Lurker Below: One tank in phase 1, several in phase 2.
Morogrim Tidewalker: One tank through the majority of the fight.
Fathom Lord Karathress: Four tanks early on, as the number of tanks used decreases the number of healers taking consistent damage increases.
Leotheras the Blind: Two tanks used, but the nature of this fight makes the Lifebloom strategy ineffective.
Lady Vashj: Several targets taking damage in phase 2.
TK Trash: Most of the trash except for the Phoenixes uses more than one tank.
Al’ar: One tank at a time in phase 1, multiple OTs to choose from in phase 2.
Void Reaver: Another fight out of tree, but still effective to keep a stack on the MT.
Solarian: If the Wrath of the Astromancer debuff is being tanked by two AR tanks Lifebloom is ideal for healing them.
Kael’Thas: One tank throughout phase 1, several tanks during phases 2, 3, and 4.

这个==最后翻译......


In the event that there is only one target in need of healing, the mana strain on the Druid will be light enough to maintain three Lifebloom stacks, Rejuvenation, and Regrowth at all times, along with throwing in a large instant Swiftmend whenever the damage spikes the slightest amount.


在一些只有一个目标需要治疗的战斗中(应该是指不需要同时治疗全队),德鲁伊的用蓝压力比较轻,足够保持全程同时叠加三层生命绽放,回春术效果,和愈合。并用迅捷治愈来应对突然的大量伤害。


V. Spell Rotations

五 施法循环


Due to the time sensitive nature of squeezing out as much as possible on a seven second timetable, effective use of spell rotations must be made. A spell rotation is a series of spells cast in a specific order over and over. The reason this is done is to set a casting schedule that allows Lifebloom stacks to always be maintained, while giving the player the most flexibility with the time left over.


出于对时间的敏感和最大限度榨取时间的本能,我们必须安排一个最高效施法循环的时间表。一个施法循环是指一遍遍的重复施放一系列的法术,在保持三层生命绽放效果后的剩余时间里,给玩家最大的灵活度和应变能力。


In a typical two tank situation the first two spells in a rotation will be Lifebloom Tank 1 and Lifebloom Tank 2. These actions leave the Druid with three seconds of time spent with the Global Cooldown on, and four seconds remaining until the first Lifebloom expires. Due to latency it is important to allow for about a half second of leeway during the rotation, so realistically this leaves three and a half seconds of casting time. More often than not the third spell in a rotation will be a Rejuvenation on one of the tanks. Since Rejuvenation lasts for twelve seconds (and should be allowed to expire before refreshed so the last tick heals) a Druid can Rejuv Tank 1 on the first rotation, and then Tank 2 on the second rotation, and keep switching back and forth.


在典型的双tank情景中,循环的最初的两个法术应该是给1T和2T施放生命绽放。这两个动作及其公共冷却消耗3秒钟,而在第一个生命绽放结束前还有4秒钟。由于延迟等潜在因素,至少要在循环的结尾留下半秒钟空闲。所以事实上我们还有3.5秒施法时间,很多情况下每三个法术中就包含有一个给tank的回春术。因为回春术持续长达12秒(还可以在效果消失前用于迅捷治愈)我们可以在第一个循环给1T上回春,而在下一个循环给2T回春,如此反复。


The final two seconds then of a rotation are usually saved for burst healing in the form of Swiftmend or Regrowth. If one of the targets receives spike damage they can be Swiftmended for a large amount, or if a raid member takes some unexpected damage that a raid healer cannot handle they can be Regrowthed. Also if one of the tanks receives more damage during the encounter a Regrowth can occasionally be placed on them for the additional HOT. Generally speaking, Regrowth should be used sparingly due to its heavy mana requirement.


一个循环的最后两秒通常留给一个快速输出治疗,比如迅捷治愈或愈合。如果一个治疗目标受到了比较致命的伤害,他可以的由迅捷治愈回复很多生命,或者如果一个raid成员受到了意外的伤害而其他的治疗者来不及救治时,可以给他愈合。愈合同样可以给收到较多伤害的tank一个必要的额外HOT。一般来说,愈合要有计划的使用,因为它消耗非常大(翻到这里怎么觉得老外的文章总有些给新手D看的部分)


When using Swiftmend it is important to note that if one of the tanks is spiked while the Druid is reapplying Lifeblooms, the Druid should then Swiftmend as the third spell, and reapply Rejuvenation with the fourth spell. Likewise if a raid member falls near death during Lifebloom reapplication, the third and fourth spell can be used to place a Rejuvenation on them followed immediately by a Swiftmend. This use of Swiftmend will deliver a burst heal to the target in 1.5 seconds, the same speed as the fastest heal of any other class while healing for a larger amount than not only their heals would, but a critical Regrowth would as well, and for less mana combined than one Regrowth.


关于使用迅捷治愈法术,很重要的一点是在等待叠加或刷新生命绽放时关注tank的血量,如果tank受到很严重的伤害,这时循环的第三个法术施放迅捷治愈而第四个法术补回春,同样的,如果一个raid成员在你补生命绽放的过程中濒临死亡,第三个和第四个法术用来上回春并迅捷治愈(老外闭口不提自然迅捷?)。其他治疗者都无法提供这样及时并大量的治疗,除了出极效的愈合,但这一组合的耗蓝要低于愈合(还是新手教学)。

Another important note is that it is fine to not use the fourth or sometimes even third spell in the rotation. The only completely critical aspect of each cycle is maintaining the three stacks of Lifebloom on all the targets it is required on. When the healing requirements are light, keeping up only the Lifeblooms still provides significant healing while not straining mana much at all. In the event that the Druid will likely be unable to refresh Tank 1’s Lifebloom in time (they had to move a bit to Rebirth, for example) they should not attempt to race the clock and cast Lifebloom on Tank 1 again, and instead should refresh Tank 2’s Lifebloom and spend the next spell rotation stacking Tank 1’s back to three stacks. The reason for this is that since the Lifeblooms are cast in immediate succession, if the first one is cast late, the second will also not make it in time due to the Global Cooldown.


另一点值得重视的是你最好不要在一个循环中施放第四个法术,有时甚至是第三个(比如很卡的时候) 。每个循环的重要目的在于在需要的目标身上保持三层生命绽放的叠加。当治疗压力较轻时,只保持生命绽放仍然可以提供客观的治疗而且很省蓝。当你没能及时刷新1T身上的生命绽放效果时,不要尝试去赶时间,而要去刷新2T身上的效果(是的,这点很重要,要不2T身上的也没了)。在下一个循环去补1T的生命绽放。


Any time a target loses its Lifebloom stacks (including the beginning of the fight before they have any) the first priority is getting up to three stacks on all necessary targets. This takes precedence over almost any other casting except in the case of emergencies. Generally the only times a Lifebloom should be intentionally let to bloom are when the target will not be taking damage for more than ten or so seconds, or if the current stacks were applied midfight without trinkets activated. In this case once the trinkets become available again the Lifeblooms should be left to explode and then reapplied at their full capacity


任何时候当一个目标失去生命绽放效果后(包括开打前还没获得效果时),你的第一要务是叠加上三层生命绽放。这一动作几乎优先于其他所有施法,除了应对紧急情况的治疗。一般来说只有当该目标在十秒以上时间内没有收到伤害时,我们才会故意让生命绽放效果消失,或者当前的生命绽放是战斗中施放,且没有得到饰品使用效果的加成,这种情况下当饰品可以再次使用时我们应该让生命绽放技能正常结束,并重新施放拥有最大治疗效果的生命绽放。

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