VII. Math
七 数据
The following math is using the stats of myself and the top geared Paladin in my guild. These numbers are unbuffed with two exceptions. My Lifeblooms will be using my +Healing bonus with trinkets activated, my Rejuvenations will not. The Paladin will be assuming Blessing of Light on the target.
下面的计算使用了我和公会效果最高的74的数据。这些数字都是没有buff时统计的结果。其中我的生命绽放会在使用了饰品后施放而回春则不是,74则假设目标身上有光明祝福。
Druid +Healing: 2002.
Druid +Healing with Trinkets Activated: 2512.
德鲁伊治疗效果 2002 开饰品后 2512
Paladin +Healing: 1963.
Paladin Flash of Light Crit Chance: 21.1%. For the sake of easy math this will be rounded up to 25%.
74治疗效果1963 圣光闪爆击率21.1% 出于便于计算的缘故看成25%
A three stacked trinketed Lifebloom ticks for 888. Over a 6 second cycle it ticks six times for a total of 5328 healed. In addition during that cycle Rejuvenation will tick two times, adding 932 healed each tick, for a six second total of 7192 raw healing. To maintain this costs the Druid 176 mana for the Lifebloom, and 332 mana every 12 seconds for Rejuvenation, coming out to an average of 342 mana every six seconds.
三层的生命绽放每跳回复888生命。6秒循环跳6次一共是5328治疗量。一个循环中回春术跳两次,每跳932,6秒钟一共产生7192治疗量,保持生命绽放消耗176点法力,而回春每12秒消耗332点法力,平均每六秒消耗342点法力。
In a 6 second cycle a Paladin can cast four Flash of Lights. On average this Flash of Light will heal for around 1725. One of these casts will crit and heal for 2588 instead. Over the six second cycle this will total 7763 raw healing. Each cast of Flash of Light is 180 mana, and the critical refunds 60% of its cost for a total of 612 mana spent every six seconds.
在这6秒循环中,74可以施放4个圣光闪,平均每下回复1725,其中的一个会产生极效治疗回复2588。6秒钟内总共产生7763点治疗量。每个圣光闪消耗180法力,其中的极效治疗回复60%的消耗,平均每6秒消耗612点法力。
In addition to being able to move freely while the Paladin is stuck in place spamming and being in danger of losing casting time or being interrupted, the Druid can do the exact same healing to another target fully doubling his output to 14384 healing (85% more than the Paladin) over 6 seconds for 684 mana. It is also worth noting that this difference of mana spent between the two, 72 mana over 6 seconds, when converted to a five second cycle is 60mp5, a difference of base while casting mana regen often made up by Druids through spirit itemization and the 15% mana regeneration talent.
但是在74站在原地加血的时候,我们可以保持自由的移动,没有损失施法时间和被打断的危险。德鲁伊可以同时对另外一个目标保持生命绽放和回春,从而将治疗输出加倍到14384 (比74多85%),而6秒内只消耗684点法力。和74相差的每6秒72点法力消耗根本不值一提,折合成5秒回蓝只有60,基本相当于德鲁伊和74由精神和回蓝天赋造成的法力重生速度的差。
In the most extreme of cases a Druid can maintain trinketed three stacked Lifeblooms on three different targets while also keeping Rejuvenation on two of them for a total of 19712 raw healing over six seconds for 860 mana. That is over two and a half times as much healing output as an equally geared Paladin.
在最极端的例子中,德鲁伊可以同时在三个目标身上保持生命绽放效果,同时在两个目标身上保持回春,这样每6秒产生19712治疗量同时消耗860法力,达到同等74的2.5倍。
The final case doesn’t present itself too often, and 860 mana can only be maintained for so long, but I think it does serve to illustrate just how powerful Druid healing can be in comparison to other classes. The two tank case happens quite often and when taken advantage of a Druid can serve to be a tremendous asset to the amount of total raid healing for a given encounter, even going as far as to allow less healers to be taken to a fight in place of more dps.
最后的那个例子并不常出现,不过我想这有助于说明德鲁伊治疗的强大。而双T的情景则经常出现并且当使用一个德鲁伊的时候可以对团队治疗产生极大的提升。这使得在特定的战斗中,可以尽可能少带治疗,多带dps。
A last few notes on mana in raids. Firstly, a healer should use a mana potion whenever their mana reaches 3000 below their max mana. In the recent patch the reagents for mana pots where changed to be easier to farm and therefore cheaper to buy, in addition to the introduction of Coilfang and Tempest Keep specific mana pots which are incredibly plentiful and free. Mana pots average 2400 mana gain over 2 minutes which is equivalent to 100mp5. Secondly, while it is unfortunate that this style of play dooms a Druid to be within the “five second rule” for mana regeneration at all times, all that spirit can and should still be put to use via Innervates. If a Paladin asks for an innervate, not giving it to them isn’t being a jerk and trying to deny them raw healing, it’s simply acknowledging that someone with 400 spirit is a significantly better target for Innervate than someone with 100. Lastly, most discussion about Tree of Life centers around its limitations in movement and spell selection compared to the seemingly small bonus of Tree of Life Aura. The true benefit of Tree of Life form, which seems to go almost unnoticed, is the 20% reduction in mana costs, most notably to Lifebloom which the 9% reduction offered by the Moonglow talent does not cover. Over thirty seconds of a Lifebloom, Lifebloom, Rejuvenation cycle Tree of Life form ends up saving the Druid 885 mana, the equivalent of 142mp5
最后提供一些raid中回蓝的信息。首先,一个治疗应当在蓝用掉3000时使用法力药剂。在最新的Patch中,法力药剂更加容易被farm并且更便宜了,另外介绍下coilfang和Tempest Keep specific mana potion(还不知道是什么东西)。这些药水的数量极多而且是免费的。法力药剂平均每两分钟回2400法力相当于100的5秒回蓝。其次,这种治疗模式使得一个德鲁伊无法利用5秒精神回蓝规则。所有的精神的价值只能体现在激活回蓝上。如果一个74找你要激活,拒绝提供给他并不是一种愚蠢的行为。显而易见一个拥有400精神的人物比一个100精神的人物更适合作为施放激活的目标。最近,大多数关于生命之树的讨论都局限在一点上,就是拿生命之树对移动力和可施放法术的限制和其提供的光环进行比较。而这一形态真正的增益,20%法力消耗降低,却似乎被人忽略了。这一效果对生命绽放效果最为显著,可不是月光天赋所能比的。在30秒钟的生命绽放,生命绽放,回春术循环中,总计节省885法力,相当于5秒回142蓝。
VIII. Conclusion.
八 结论
In the end it still comes down to competing for a raid spot. I’m not going to claim that we bring more to the table than the Divine Spirit Priest, the first Windfury and Bloodlust, or the first three Paladin Blessings. It is an unfortunate core issue with the Druid class that our perceived raid utility is limited to the meager Mark of the Wild and a Rebirth every thirty minutes. But twenty five man raids bring more than five healers and when looking past buffs at the role of a healer, a well played Druid that can communicate their abilities and perform them can bring significantly more raw healing than any other class in nearly all circumstances. So much, in fact, that a Druid can cover solo what it would take multiple players of another class to heal.
在文章的最后还是回到竞争raid位置的问题上来。我并不是要声称我们能够比出神圣精神的牧师,出风怒和血狂的萨满,出三大祝福的74给团队带来更多。很不幸,关于德鲁伊这一职业的核心争议在于人们对于我们在raid中作用的理解仅仅局限于野性印记和每30分钟的战斗复活上。但是25人的raid团队带有的5名以上的治疗时,一个优秀的德鲁伊可以将自己的能力展示给别人,并在同等条件下完成最多的有效治疗。事实上,一个德鲁伊可以独力完成其他治疗职业需要几人才能完成的工作。
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