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译文:魔兽资料片术士5v5竞技场经验

作者: 来源:
日期:2007-03-17

hex的队伍(属于vindication组,这周排第一的部落队伍,罕见的无战士队伍)的ud术士fodus在mingblog上发了一篇挺长的关于术士在竞技场的指南。目前只有英文版,我看后觉得不错,所以翻译下,肯定有译得不好的地方,欢迎指正。

(按照段落为单位翻译)

一些重点:总的来说,这个作者认为5v5竞技场中,痛苦术士和毁灭术士都没有恶魔术士更加适合。

具体细节,看下文。


 


 






Hi, I’m Fodus from Clan HeX, a horde 5v5 team on Lightning’s Blade noted for its unconventional class setup. I’ve been a member of Clan HeX for 5 years now: when we originally started as a competitive Warcraft 3: Reign of Chaos DOTA clan on USEast. The core group of HeX players switched on WoW’s release with the goal of exploring the 5-man PvP experience. There’s been some new additions to the team since our days of roaming 5-mans, but the driving philosophy has remained the same: pushing the competitive nature of the game as far as it can go. As for me, I’ve played a warlock since release, starting with a human on Bleeding Hollow and ending up undead on LB. When I saw a comment on this website requesting a warlock article, I decided that I would try my hand at writing one.

我是Clan Hex的Fodus,我们的队伍Clan Hex是一个部落的5v5战队,由于其非传统的队伍职业配置而著名。实际上,我参加Clan Hex战队已经5年了,最开始我们是一个再USEast上的DOTA战队。自从wow出现后,队伍的核心成员转而开始研究wow的5人团队pk。虽然自从我们开始5v5的研究后队伍有些变动,但是战队的核心思想没有变——坚持和推崇自由竞技精神(这句翻译得不好,有谁指正下)。对于我来说,我一直在玩术士,开始是人类术士,现在是亡灵术士。当我看到ming的blog需要一篇术士的竞技场经验文章的时候,我决定尝试写一篇。



In this article, I’m going to address the current situation of warlocks in 5v5. I’ll talk a little about what a warlock brings to his team, why people assist train them, and what warlocks have been doing to compensate for that. These are just my thoughts based on my observations and experiences as a warlock in 5v5. Things are completely different for 2v2 and 3v3. Warlocks have been performing very well since the beginning of the season in 2v2 and 3v3 settings. It is only recently that people started seeing the impact that warlocks can have on a 5v5 battle.

在这篇文章中,我准备介绍一下现在术士在5v5中的境况。我准备说一下一个术士能为他的队伍做什么,为什么队伍需要培养术士。我的文中的观点主要来自我个人竞技场5v5的经验。虽然术士在开始的赛季中在2v2和3v3种表现得很优秀,但是你要知道,5v5完全不同于2v2和3v3。最近,术士在5v5中的表现引起了人们的注意。


In general, notable PvP warlocks rose to e-fame as Destruction—some of the best known being Drakedog, Maerad, and JingWuMing. (Yes, they are all Asian—I can’t remember any NA/Oceanic locks of note…besides myself…lawl =P). This worked well because battleground teams used to focus fire healers in group fights. Hence, a warlock was mostly left alone to pew pew to his pleasure. Outside of that, a warlock could generally control his opponents enough through seduce and fear that he could do what he needed. But, while the old style of Destruction is perfectly fine in battlegrounds and smaller scale fights, it is really not the spec of choice for 5v5s as they are played on NA/Oceanic battlegroups; I left my first week of arena wondering what the hell I had done to piss everyone off.

通常来讲,著名的pvp术士似乎都是毁灭的——例如Drakedog,Maerad,和JingWuMing(惊无命)。(没错,都来自亚洲——提到这些,我想不起来任何其他地区的术士,包括我自己。。lawl =P。)对于战场来说,毁灭术士是吃香的,因为,战场的战术是集中火力先对付治疗者,因此,a warlock was mostly left alone to pew pew to his pleasure.(这句不会翻,我猜测这个意思就是补充说明毁灭术士在战场里fine)。另外,术士也可以使用魅惑和恐惧来控制敌人。但是,虽然毁灭术士很适合战场和小规模战斗(可能说的是2v2和3v3),但是他却不适合5v5的竞技场。我第一周用毁灭感觉很烂,烂到掉渣(piss everyone off,姑且用掉渣翻译吧,小便有点高笑)。。。(:P)


Things every competitive player knows–why warlocks tank:

Warlocks of any spec are one of the best damage dealers in the game. If you’ve been raiding with any reasonably knowledgeable warlock lately, you’ve probably already noticed this. A 6/44/11 Demonology spec–or something very close to it–is very common among arena warlocks because it offers good survivability. This same spec can also top damage meters by large margins.

竞技场玩家都明白为什么术士是一个“坦克”:

任何类型的术士(毁灭、痛苦、恶魔)都是最大的伤害承受着之一。只要你是有经验的术士,你都能注意到这一点。6/44/11 或者类似的天赋是最平衡的和通用的竞技场术士天赋,因为提供了优秀的生存能力的同时,他也能有较高的dps输出潜力。




Damage aside, warlocks add control through Curse of Tongues and Fear. Tongues dramatically lowers heal per second. A healer only has a limited number of shields, prayers, and nature’s swiftnesses before they must use casted heals. Tongues also makes interrupting those heals much easier. Like Mortal Strike or Wound Poison, CoT is a powerful focus fire tool.

另外,术士能用语言诅咒和恐惧进行控制。语言诅咒能极大的降低敌人的治疗量,不需要吟唱的治疗法术很少,例如各种盾、自然迅捷等等。语言诅咒能很容易得给治疗者制造困难,就像致死打击和致残毒药,cot(语言诅咒)是一个强有力的工具(focus fire tool,集中队友火力的工具?)



Warlocks, mages, and druids are the only classes with spammable CC. This means that they can simply tab through enemy targets and fear, poly, or cyclone continuously to disrupt the other team’s heals and damage. Because of the number of targets available, diminishing returns will reset before anyone goes immune to the CC. It is, in short, extremely annoying. Fear breaks and immunity run out much faster than you would think. I land fears on warriors all the time. Even if it’s broken or dispelled, it still buys the focus fire target time to get away and/or get healed. Likewise, fearing healers prevents them from landing any crucial heals. Words can not describe the frustration that comes from CC-cycling. It’s a great morale breaker.

术士、法师和德鲁伊拥有“无耻”的控制技能(spammable根据下文就是无耻的意思)。这意味着它们可以简单的用tab键选择敌人,挨个上恐惧、变形和龙卷风,来打断敌人的治疗和dps。由于敌人数量较多(5v5嘛),所以控制技能的15秒递减很容易重置(意思是,通过换目标控制——对整个队伍来说保证总有一个目标被控制——来等待免疫时间)。这的确容易让敌人抓狂!(小贤:即便竞技场削弱到了12秒,恐惧依然强悍!)15苗免疫实践消失得快的超过你的想象!我能一直恐惧战士,即便恐惧被打断或者驱散,它依然能帮助你争取到足够的时间逃命或者让你的队友有时间治疗你。同样,恐惧敌人的治疗者能阻止其释放任何“致命”的治疗法术。言语很难描述这种感受,当你被连续的cc控制的时候。cc就是那“士气挫败者阿”!


Although warlocks have a high damage threshold and good control, they are not without their restrictions. They must basically be left alone in order to actually do anything. For any Demonology or Destruction spec, 75% of the warlock’s potential damage comes from a casted nuke: Immolate + Incinerate + Conflagrate, Shadowbolt, or (because it bears mentioning) Seed of Corruption. Affliction warlocks can DoT on the run, but without casting Unstable Affliction, the damage dealt by those DoTs can be largely negated with dispels or even HoTs–granted, tying up a healer’s time with dispelling is still somewhat valuable. The larger percent of their damage is mitigated with even minimal pressure. The same goes for fear spam. A warlock can’t hurt you or control you if he is under your thumb.

尽管术士能提供优秀的dps和控制,但是这并不是说明他们没有弱点。基本上,术士想要发挥实力,必须给他们提供较安全的环境(这句我是推测的)。对于任何恶魔或者毁灭术士来讲,75%的伤害来自以下的法术:献祭+燃尽+点燃,暗影箭,腐蚀之种(勉强)。痛苦术士虽然能跑动中释放dot,但是没有痛苦无常,这些dot很容易被驱散。敌人只要给术士施加一点点压力,他们的dps都会很容易的降低。如果书市正在被集中火力dps(就是挨揍),那么他们几乎不能伤害到你。(这段应该是再说术士较脆弱)



Add up the previous points and then add in the fact that warlocks have very little in the way of escape. They have no instant-fear unless they are Affliction: uncommon for a 5v5 warlock. They have no Frost Nova or Blink, no Cone of Cold, no Ice Block, no travel form, no Nature’s Grasp, etc. Their trinket is totally useless. In my experience, even if a mage is being focused, he can still drop several thousand damage on a whim. Aside from Backlash (frequent proc, but there are few destruction warlocks in 5v5) or Nightfall (uncommon proc) combining with Shadowburn (15 second CD), you’re really not going to see a warlock do this.

In summary, warlocks are very dangerous to ignore, and very easy to focus. This is what everyone discovered in the first week or so of arena.

术士的逃跑技能几乎没有。术士没有顺发的恐惧,除非是痛苦术士——但是痛苦术士不适合5v5。术士没有冰环、闪现、冰锥、冰箱、旅游形态、自然之握等等。术士的徽章总的来说也很无用(无法解晕)。在我的经验中,即便法师被集中火力dps,他也能简单的输出几千伤害。反冲(发动机率很高,但是毁灭术士5v5中很少)或者夜幕(发动机率不高)和暗影灼烧结合(15seccd)的术士顺发技能才多一些,但是这明显是一个畸形天赋。

总的来说,敌人的术士如果被放任不管,这是非常危险的。这就是竞技场第一周人们发现的事实。



Things warlocks have done to compensate:

Over the weeks, warlocks have reacted to being focused in three main ways: 1) by changing their gear setup, 2) by changing their spec, and 3) by relying on their team to take pressure off of them.

术士现在对团队的回报:

这一周,术士的的作用从以下三个方面的改变而得到了发挥:1)通过改变装备(我猜是韧性装);2)通过改变天赋;3)通过队友的支持,来减轻术士的tank压力。



The first trend is sacrificing damage gear for tanking gear: stacking stamina and resilience at the cost of other stats. A dead warlock does no damage. It doesn’t matter if you’re sporting 1100 damage if you’re not living long enough to get a spell off. Realizing that damage dealers want nothing more than to bodily hurl themselves at us, we warlocks decided to put away our guns and strap on all the armor we could find. Instead of cloth, we are now wearing pillows. Many, many thick pillows. Don’t laugh at me, I don’t like dying. =(

第一点来说,就是牺牲伤害装,堆耐和韧性。一个死去的术士是没有伤害的。即便你堆积了1100的法伤也是没用的,如果你没有足够的生存时间。你要有这样的觉悟:tank(damage dealer)必须看重生存,我们warlock宁可扔掉枪也要穿上所有的我们能找到的防弹衣!除了衣服,我们现在也要“穿着”枕头,so many各种各样的厚枕头s。。(汗。。这人太搞了,我真想抽他),别笑我,我不想死。。。


Basically, some warlocks supplemented with greens in slots where PvP gear was not an option or was not available. High level “of Stamina” greens have point-for-point just as much, if not more, stamina than gladiator set pieces do when fully socketed with stamina gems; the difference is, they have nothing else. As gladiator gear becomes more available, these pieces will be phased out. Two crafted pieces–the Resolute Cape and the Unyielding Girdle–are also commonly worn in place of their PvP equivalents. Around 12,000 seems to be the median, unbuffed hit points for warlocks in their tanking gear. Resilience ranges widely from 100 to the upper 200s. You’re going to see spell damage anywhere between 600 and 850. It varies according to one’s tastes in stats.

基本上,一些术士在找不到好的pvp装备的时候,都用带孔的绿色装备作为替补。高等级的“耐力之”绿装增加的耐力要多过镶满了耐力宝石的职业套装,但是不同点在于,绿装其实价值不高。职业套装再pvp上的价值会逐渐超过那些绿装。(这段翻译得不好)。最终,术士无buff的平均生命应该达到12000——对于tank装来说。韧性应该在100~200之间,法伤在600~850,具体指根据每个人的个人倾向定。


Having lots of hit points is all well and good, but warlocks are still cloth. Since no warlock uses Demon Armor in PvP (with good reason), their armor reduction is about 9%. That is paper-thin. Thus, the second trend for 5v5 warlocks has been a gravitation towards demonology specs in order to bolster their meager defense. Here are the two I’ve seen that make the most sense: the aforementioned 6/44/11 and 17/33/11. I’m not going to link calculators because many of the filler points are endlessly debatable, but these two specs do warrant additional explanation. Here’s the basic rundown for both:

6/44/11 Affliction: Imp. Corruption and a point in Lifetap for efficiency. Demonology: Fel Domination, Felguard, and all of the survivability talents. Destruction: Shadowburn.

17/33/11 Affliction: Imp. Corruption, some Suppression, Grim Reach (NOT nightfall). Demonology: Fel Domination, Soul Link, and 2 points in Demonic Resilience. Destruction: one point in Improved Firebolt for your imp! Pew pew! (j/k, Shadowburn).

(简单翻译)为了强化防御,血越多越好,同时恶魔天赋很重要。

推荐2种天赋:6/44/11 and 17/33/11。

前者痛苦出强化腐蚀、强化生命转化。恶魔44,除felguard和一切生存类型天赋。毁灭初到暗影灼烧。后者痛苦出强化腐蚀、部分镇压、痛苦延伸不要夜幕。恶魔出连接、恶魔学识、2点恶魔韧性。毁灭小鬼火球或者暗灼。



Both are tanking specs, and the difference in terms of survivability between the two is negligible. With either, you can summon a Voidwalker for 10% physical reduction and a sacrifice shield for impressive damage absorption. I personally think Devour Magic and Spell Lock are too powerful to give up, but it’s an option nonetheless.

Of the two, 6/44/11 is going to do more damage. The Felguard outputs some very impressive numbers on his own, should you use him. You also get significant bonuses in both crit rating and spell damage. That said, a warlock has two jobs.

(简单翻译)为了增加防御,开连接带胖子配合牺牲能有很棒的防御,当然狗的法术封锁和吞噬魔法依然是非常强大的选择。

对于6/44/11来说,felguard能制造令人印象深刻的伤害。值得拥有它。



Both are tanking specs, and the difference in terms of survivability between the two is negligible. With either, you can summon a Voidwalker for 10% physical reduction and a sacrifice shield for impressive damage absorption. I personally think Devour Magic and Spell Lock are too powerful to give up, but it’s an option nonetheless.

Of the two, 6/44/11 is going to do more damage. The Felguard outputs some very impressive numbers on his own, should you use him. You also get significant bonuses in both crit rating and spell damage. That said, a warlock has two jobs.

(简单翻译)为了增加防御,开连接带胖子配合牺牲能有很棒的防御,当然狗的法术封锁和吞噬魔法依然是非常强大的选择。

对于6/44/11来说,felguard能制造令人印象深刻的伤害。值得拥有它。



For a warlock who values his ability to control more than his damage output, 17/33/11 is very solid. You want your curses, fears, and death coils to land every time you cast them. A timely resist means the difference between a heal that saves someone and a heal that doesn’t. This problem is compounded by the fact that many people have talents that increase their resistance to fear and at least 70 shadow resistance from priest buffs. That is the purpose of Suppression—to minimize the effect those resistances have on you. Grim Reach cuts down time you would otherwise spend running towards people. Healers often stand a good distance away from their targets and also run around to avoid being countered. You want to reach them as soon as possible. A 20 yard range on fear is not very forgiving—the extra 4 yards you get from Reach is all the difference in the world.

Note, 6/44/11 is vastly more popular. Why? It works in PvE. You won’t need to respec twice a week just to raid. I can tell you very plainly that 17/33/11 will do no damage in raids whatsoever compared to 6/44/11 or any real raid DPS spec. Everyone will laugh at you and your friends will shun you…*sniff* In the end, your play style and team setup are going to determine how you spec.

(简单翻译)对于术士来说控制的作用更多与伤害。所以17/33/11是比较稳固性的天赋。他能有效降低法术抵抗。同时痛苦延伸使得你的法术距离更加有优势。

6/44/11 现在变得很流行,因为pve它也很适合。



Things your team can do and some closing remarks:

So far, I’ve talked about the things that warlocks can do for themselves in order to have a fighting chance. All of that is, of course, completely meaningless without the support of your team. It doesn’t matter what your gear is or what spec you have. If you have a rogue and/or a warrior on you, you are not casting anything. That’s the nature of the warlock class. For those times, you have to rely on your teammates to help you help them. They can do this in many different ways, ranging from defensive to offensive support.

你的队友如何与你配合,以下是要点:

没有队友的支持,术士的行动都是无意义的。相比这点,你的装备和天赋都是次要的。如果你被一个贼或者战士粘住,你将无所作为。这就是术士这个职业的特点。所以,你必须依靠你的队友的协助。他们能用各种不同的方式支持你,无论是攻击还是防御。



By defensive support, I mean doing things that actively keep you alive. Heals are only one aspect of this. Warlocks are a big investment that require everyone’s cooperation; they simply aren’t capable of defending themselves. Mages should nova and sheep people off of the warlock, rogues should stun and blind them, warriors should hamstring them, priests should fear them, and so on. Their primary objective shouldn’t be defending you, but everyone needs to pause what they are doing and help out once in a while to ensure that your healers can actually keep you alive. For his part, the warlock should be kiting as well as possible while simultaneously handling curses, crowd control, and damage. He also needs to be very mindful of line-of-sighting his healers: humongous no-no.

对于防御上面的支持,只有治疗能够起作用。术士需要每个队友的协助,法师用冰环、贼晕和致盲、战士断筋、牧师恐惧等等。虽然你不是你队友首要的看护目标,但是必须保证当你受到危险的时候,他们必须能立刻放下手中的工作照顾一下你,保证你一直活着。这个时候,术士需要在队友支持下顶着各种压力不停的扔诅咒、控制和输出伤害。它依然也需要看下自己的治疗者。


Number one piece of advice: for the love of all that is good in this world, do yourself a favor and play with a paladin. You’d think warlocks and paladins would hate each other what with demons and holy magic not getting along. Wrong. You love them. You buy them gifts on Valentine’s and make them happy however you can because they are the only thing keeping you from being entirely consumed by the warrior hacking at your back. BoP and BoF both serve to get you out of immediate danger and, more importantly, allow you to get spells off. Paladins let you do your job. I say with some confidence that a warlock without a paladin is no where near as effective as a warlock with one.

一个建议:对于术士和圣骑士,从rp角度讲他们是对立的,但是在5v5竞技场中,这绝对不行。你要想处理情人关系一样的去处理他们的关系(= =||),只有圣骑士能保证100%让你从战士或者贼的恐怖dps下逃生。保护祝福等能有效地让你逃离危险,让你有时间施展法术。圣骑士是你正常发挥实力的一个保证。有没有圣骑士的支持,术士的作用会变得非常不同。


(Side note: When you are focused, you are often going to be dispelled until there are no buffs on you. If at all possible, spend the 500 mana to rebuff Fel Armor. You won’t usually experience a second dispel volley. The healing bonus is absolutely critical for countering MS and wound poison. If it’s dispelled again, rebuff again. Even in the worst-case-scenario, it’s better that their priest or shaman is dispelling you rather than healing or nuking.)

注意:当你被疯狂的驱散流驱散掉了所有的buff后,你可以再次施展一个fel armor,因为一般来讲不会有第二次驱散再次发生在你身上。但是即便再次驱散你也最好不断的施加这个fel armor,因为这20%多的治疗奖励确实非常重要。


There are many shades to offensive support as well. The idea is that when you pressure a damage dealer they switch from trying to do damage to trying to stay alive. For example, stick a warrior on a rogue trying to kill a warlock, and you can be sure that the rogue is going to quit worrying so much about the warlock. If the warlock is able to gain distance, the rogue is never going to catch up again until the warrior stops. While the other team is distracted with killing you, your own team can take the opportunity to drop damage on an unsuspecting target and relieve pressure from you at the same time. Your team becomes a virtual wall of swords. I have only seen one successful Destruction warlock in 5v5. He was able to sit back in relative comfort and spam nukes because he had two warriors rushing out in front of him. The thought of navigating the gauntlet between two big, red warriors using whirlwind is discouraging to say the least. You need to force the other team to sacrifice whenever they come after you; even if you do die, they should lose someone in the process.

这里有很多种在进攻方面给予术士的支持方式。基本原理就是,通过你队友的进攻,给敌人的dps施加压力,那么这些dpser的输出就会降低(为了自保)。例如,用一个战士粘住一个想要刺杀术士的贼,让他保持和术士的距离,这样术士就安全了,除非战士放开贼。当你的敌人正在心烦意乱的想要dps掉你的时候,你的队友可以趁机干掉一部分敌人,从而减轻你的压力。

你的队伍可以是剑墙(攻防兼备,to 死者苏醒,thx,以下是死者苏醒的翻译)我曾只见过一个在5v5中相当成功的毁灭术士。(在竞技场里)他能相当悠闲的休息喝水并且随意攻击。因为有两个战士为他冲锋护驾。想象下在拥有一对坚实臂铠并且是两个狂暴着使用旋风斩的战士的保护下毁灭术士开火的场景,这不仅仅是令人胆怯所能描述的。

你必须让对方在追逐你时做出牺牲,即使你死了,对方也不得不同时减员。

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