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blizzard怎么看待jjc的平衡

作者: 来源:
日期:2008-03-07


原文:No other warlock nerfs are planned for 2.4. One of the things we look at is class representation in arenas (although normalized for class popularity). In this particular chart, a value of 100% means the class is represented as we'd expect, a value over 100% means the class is represented that much more often than we'd expect, a value below 100% means they're represented less than we'd want (obviously this chart doesn't include a spec breakdown in any way).


2v2 3v3 5v5
Druid   276.0%   184.0%   80.5%
Hunter   43.0%   50.2%   43.0%
Mage   8.7%   96.0%   96.0%
Paladin   19.7%   29.5%   147.4%
Priest   113.3%   164.8%   185.4%
Shaman   37.8%   50.4%   138.6%
Rogue   144.2%   175.1%   61.8%
Warlock   149.2%   93.2%   111.9%
Warrior   130.4%   90.7%   79.3%

Locks are doing pretty well overall, but what had us worried was that it appeared to us a month ago or so as though warlocks were on an uptrend. However, the evidence is strong that that trend is reversing, which means significant nerfs aren't really what we want right now (we really don't know where those numbers will settle down).

Edit: one other detail regarding the chart, this one is set at 2200+ rating.

简单地翻译一下:
上图是个列表,100%意味着该职业在该项目中的表现正好符合我们的期望,也就是"平衡"了.高于100%说明表现强于期望,低于100%说明低于我们的期望.
后面的意思是说术士在各个项目的表现都不算太op,所以我们不打算再nerf他了(因为这个是个在讨论nerf ss的帖子中的回贴)

大家自己看看吧,这基本会告诉我们blizzard将要buff谁nerf谁.我简单总结一下:

战士:基本平衡,22表现有点过好,但是通过nerf dru应该会改观这一现象.33很平衡,55略有些小弱,我个人认为应当加强一下战士的生存能力.
术士:类似战士,22有些op,但是抽蓝受韧性影响后,应该更接近于平衡.33和55基本平衡,很难再改了.
盗贼:22 33过于强大,肯定要遭到nerf.55中会继续得到爱
萨满:22 33实在太差劲了,所以恢复萨得到了爱.55表现超出预期,不知道会有怎样的调整.
牧师:22平衡,33/55 op,所以抽蓝被韧性了.
骑士:22/33无语....个人认为不光要加强骑士的治疗能力,更要加强骑士在其他方面的辅助能力,比如给予更多的反控制辅助力.2.4目前修改了骑士的恐惧亡灵,buff了神圣31点天赋的价值,感觉还是不够.
法师:2v2弱到爬,在倾向消耗的22中,似乎很难改变这一局面.
猎人:.......2.4中只有治疗宠物被buff,不知道够不够.
德鲁依:22 33逆天,2.4果然被nerf.

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