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2.3版本各职业修改总结帖

作者: 来源:
日期:2007-11-01

以下消息来自http://www.mmo-champion.comhttp://www.worldofraids.com
,如没有附加蓝帖地址本人不保证100%的真实性。

先看一张图:德鲁伊和牧师的天赋修改,“天然完美”和“专注意志”由一次性变为可叠加!



这张图已经过期了!请看下文蓝帖确认的消息!
恢复德第七层天赋“天然完美”:更加完美

旧:你的法术造成爆击和极效治疗的几率提高1%/2%/3%,近战和远程致命一击对你造成的伤害减少4%/7%/10%;

新:你的法术造成爆击和极效治疗的几率提高1%/2%/3%,遭到致命一击后你会拥有“天然完美”效果,在6秒内减少你受到的所有伤害1%/3%/5%。此效果可以叠加3层。

"Now also grants the Natural Perfection effect after being critically hit, reducing all damage taken by 1/3/5% for 6 seconds. Stacks up to 3 times." -Eyonix

[ http://forums.worldofwarcraft.com/thread.html?topicId=2712961387&sid=1 ]

戒律牧第七层增加天赋“专注意志”:不老的传说!



旧:遭到致命一击后你会拥有“专注意志”效果,减少你受到的致命一击伤害10%/20%/30%,并提高你受到的治疗法术效果10%/20%/30%。

新:遭到致命一击后你会拥有“专注意志”效果,在6秒内减少你受到的所有伤害1%/3%/5%,并提高你受到的治疗法术效果4%/7%/10%。此效果可以叠加3层。

"After taking a critical hit you gain the Focused Will effect, reducing all damage taken by 1/3/5% and increasing healing effects on you by 4/7/10% for 6 seconds. Stacks up to 3 times." -Eyonix

[ http://forums.worldofwarcraft.com/thread.html?topicId=2712961382&postId=27126872246&sid=1#0 ]

——这两个天赋由“一次性减伤”变成“多层叠加的减伤”效果,在竞技场被nuke时是非常好的保命天赋;德鲁伊的最高减伤由10%提高到了15%;牧师从“减少致命一击伤害30%”变成了“减少所有伤害15%”,总体来说这两个PvP天赋的价值(比修改之前)稍有增加。BLZ的目的想来就是需要增强牧师和德鲁依在竞技场的生存力,遏制2V2中治疗职业多为骑士的现状。

在《巫妖王之怒》发布前还会有新战场吗?



“我们现在没有这样的计划。现在我们专注于改进奥特兰克山谷战场,以及设计《巫妖王之怒》中一整块的冰封大陆,其中包括一个新的战场,当然还有一大块户外PvP区域,握冬湖。”

There are no current plans to release one prior to Wrath of the Lich King. We are focusing on AV improvements for patch 2.3 and also on creating content for Wrath of the Lich King which includes a new battleground and of course the outdoor pvp zone, Lake Wintergrasp.

[ http://forums.worldofwarcraft.com/thread.html?topicId=2647309936&postId=26795002383&sid=1#7 ]

奥特兰克山谷战场的更改



“我再也不进奥山了!荣誉拿得这么慢,和之前的没法比嘛!”

“你觉得我们把我们心爱的一切设计推倒重来很容易吗?这次就是你最喜欢的奥山战场了。

我们非常关注涉及到‘每小时荣誉获得’的修改,并对它继续修正到接近目前获得荣誉的速度。在战场中,我们已经减少了支援部队的数量,稍稍增加了荣誉获得的速度。同样,我们新加入的战场每日任务也对获得荣誉有所帮助。所以,别这么早就对奥山说再见嘛!

我们同样会让‘占领矿洞’变得更有战略意义。只要占领一个矿洞,你的阵营就会有源源不断的增援部队赶来,大约45秒钟1个的样子。

我们会让奥特兰克山谷的战斗更加有趣,而且会有稳定的荣誉获得。”


Oh, how easily we cast aside those we love. Or in this case the battleground you love.

Keep in mind that the AV changes are still in testing on the PTR. We are fully aware of the concerns in regard to honor gains per hour and are continuing to work toward getting the gain closer to what it is now. For instances, we are lowering the amount of reinforcements and raising the honor gain a bit. The daily quests are also going to help. We're still fine tuning the changes with this battleground, however, so it's a bit too soon to say goodbye to it.

We are also going to make capturing a mine more worthwhile as well. Capturing a mine is going to give you back reinforcements as long as you hold it. It should be about +1 for every 45 seconds.

We want Alterac Valley to be fun and yet still give a solid amount of honor. Keep an eye on the test realm and keep giving feedback on the changes.

[ http://forums.worldofwarcraft.com/thread.html?topicId=2647309630&postId=26794999247&sid=1#39 ]

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