沉默和打断的收益递减
沉默和打断法术现在在PvP时也被收益递减所影响。Silence and Interrupt effects now have diminishing returns when used on PvP targets.
[ http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html ]——不知道一个法系在15秒内被连续沉默/打断3次后还有多少机会能活下来……
“xx护目镜”新效果
赞加沼泽和虚空风暴的毒气云现在始终可见(之前只有装备工程学“xx护目镜”才能看见),而“xx护目镜”现在的效果是在小地图上显示附近的毒云(类似“寻找草药”)。这个效果可以与其他的“追踪效果”叠加。• The gas clouds in Netherstorm are now always visible. Abilities on goggles that previously allowed the player to detect these invisible gas clouds will now show all gas clouds on their minimap instead. This will stack with other tracking types.
巫妖王之怒
T3的模型当然会用在 “naxx二代”副本啦!* Tier 3 sets models will definitely be reused in Naxxramas V2. (Source)
废物利用……BLZ你够精明。看来,骷髅/富瑟/天使肩膀,一筒/四筒盾还有蜡烛台在不久的将来又要重出江湖了。[ http://forums.worldofwarcraft.com/thread.html?topicId=2720564622&postId=27199810366&sid=1#1 ]
任务
目前没有计划把[黑暗符印]的“唯一”改掉,我们就是为了避免你不停地去做“恶魔无双”。* There are no plans to make Darkrunes non-unique. They are uniques to prevent people from doing the event constantly.
——看来老外也爱玩这玩意……[ http://forums.worldofwarcraft.com/thread.html?topicId=2720324641&postId=27199810092&sid=1#3 ]
共3页: 上一页 [1] [2] 3 下一页