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2.4.2版物品改动清单

作者: 来源:
日期:2008-04-27

大部分2.4.2里的新东西我们已经报道过了(不过我们留了一点东西到星期一),是时候来关心过去几天我们漏掉的东西了

PTR Patch 2.4.2 物品改动清单

 


[布莱恩·铜须的信]:这个物品的提示上不再显示伤害范围.
[十字军缀鳞战甲]:说明栏的拼写修正了
[屠魔药剂]: 这个药剂现在提供对恶魔的远程攻击强度
[哈扎拉尔的治疗护符]:提供的法术急速等级减少
[夜幕]:现在对高于60级的目标作用时有可能会失败
[破坏者]:当它的效果激活时审判,将不再自动刷新并且打断这个效果
[雷纳塔基的狡诈护符]:提供回复的能量减少
[埃辛诺斯碎片]:召唤出的小火元素不再与萨满的火/土元素图腾共享CD
[破碎残阳力量坠饰]:触发效果时,不再打破驱散射击或其他CC技能.并且,占星版本的视觉效果更新了.
希利苏斯水晶尘:搬运这个物品不再对63级以上的玩家提供奖励.
● 无尽风暴套装:套装奖励的治疗链加成减少为5%
[乌苏雷的自然护符]:提供的法术急速等级减少.


 



Patch 2.4.2 : Zhevra Mount & Mace Recolor
Most of the time when a new patch is released, a few item recolors are added to the game. These recolors are here if devs need a "fast" way to add an item and just want to use a different color of an existing model (and actually it doesn't happen very often if you compare it to the amount of recolors available). Two additional "sets" of colors have been added with the 2.4.2 : One for the new "Zhevra mount" and another one for one of the 2H Mace model already available in the game files. Thanks to endarion for the work he did on these screenshots !

As usual, we don't even know if these new colors will be used in the game at some point (and actually we're not even sure if the Zhevra Mount will be here), but it's still fun to check them.



PATCH 2.4.2:重新着色的斑马坐骑和锤子

大多数时候,当一个新的补丁发布时,一些物品将重新着色并且加入游戏.这些重新着色的物品,在开发团队想要添加一个道具但是只想用一个已经存在的模型不同颜色的时候,就会用到它们(而且实际上如果你比较那些重新着色物品的总数你就会发现其实这个并不经常出现).两个额外的"套装"的颜色已经被加入了2.4.2里:一个是新的"斑马坐骑",而另一个是已经存在于游戏文件中的双手锤.


 http://static.mmo-champion.com/mmoc/images/news/2008/april/zhevrarecolor.jpg

 
http://static.mmo-champion.com/mmoc/images/news/2008/april/mace2houtlandraidd07.jpg

 



Death Knight starting level[ http://forums.worldofwarcraft.com/thread.html?topicId=5974363136&postId=59737796441&sid=1#37Source ]
We haven't completely finalized a number, but we plan to have them start at a level lower than 70. We didn't have Draenei or Blood Elves start at a higher level when they first entered the game so we are aiming to make this Hero Class at a good level to learn abilities but also get to Northrend a little faster. I understand that it may not be your favorite part, but leveling is part of the game, especially when creating a new character. The extra boost in leveling should help introduce the epic-ness (is that a word?) of the first Hero Class and give people more of a chance to try it out. While they may be a little behind in leveling, Deathknights will find their way into raid groups too, just like Shaman and Paladins did for the Alliance and Horde when they were first introduced.

We did consider the option of "converting" an existing character to a Deathknight, it was one of the first thoughts really, we just have to keep in mind what also sounds like fun game play. Leveling a character just to throw it away doesn't really fit this very well.


   
关于死亡骑士的起始等级
我们还没有完全定下来那个数字,但是我们计划让他们从一个低于70级的等级来开始旅程.我们在德莱尼和血精灵加入游戏时并没有直接给他们一个很高的级别,所以我们的目标是使这个英雄职业可以在最开始就有一个适当的等级来学习技能并且能够稍微快点的进入诺森德.

我们确实考虑了"转职"一个现有的角色为DK,其实这是我们最初的构想之一,但是我们同时还得记住那些休闲玩家. 好容易练一个角色起来,然后把它扔到一边,这并不符合"休闲".


 



Hunter Pet Growl Change[ Source ]
Growl was scaling incorrectly before so it's been changed to scale with the hunter's AP starting at around 1200 AP. Other pet abilities such as bite, claw, etc will still scale with pet AP.

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