1 blz在考虑初始背包可以更换
The backpack won't scale but we are considering allowing it to be replaced by larger bags.
2 DK将获得特别的远程格物品 (可能类似于D.P.S的)
Death Knights will get a DK-specific ranged slot item. You'll see it in an upcoming patch.
3 法术MISS已经从抵抗系统剥离出来 可以显示法术MISS (一个偌大的脸盆擦肩而过)
Spells have always missed but we used to roll them into the resist system. Now a miss is a miss. If it's a missile spell, you'll even see the shadow bolt miss you.. Hopefully this helps with understanding spell hit and resist gear a little bit better.
4 DK的初始装备和它们的外型都是暂定的 创建DK的过程中玩家将有机会选择你的初始武器,开启任务链设计完成之后,你们一定会喜欢这个创建DK的过程,那将是一个史诗级的任务链同时给予不错的奖励
All of the DK starting items and item art is placeholder, at the moment.
The DK starting experience offers players a choice of weapon. I think you guys are going to really enjoy making a DK once the opening questline is complete. It's pretty epic and VERY rewarding.
更新
WLK 将会加入更多的表情,虽然相应的动画并不一定增多。
In point of fact, we are adding more emotes. I'm uncertain when they'll arrive for testing, but stay tuned!
I should add that you shouldn't expect new animations to go along with them, necessarily, but at the least the slash command emotes should be more robust. ;)
还有猴子的提到的专业技能问题
DK初始急救熟练度是其人物可以获得的最大值,其他技能都是0
We do plan to start the DK with First Aid maxed out for its level since it's highly useful for the leveling process, However, the other skills will start at zero.