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官方解疑掉落的决定因素

作者: 来源:
日期:2008-02-01

  Q: What are the variables in the random generator's kernel, is it based on some attribute of the players in the raid, or the raid leader?

  A: Heh, no.

  I believe it uses a time stamp to seed the generator. So, there's nothing you can influence within the game that would alter or coerce the generator.

  Drysc说事实上服务器内部会按照某种时间概率给掉落生成器发送命令,游戏中的行为并不会对这段命令产生影响。

  No, the time it uses to seed would have no real implication into the final outcome of what loot its given. On a long enough generation table, you may see some type of pattern based purely on a random generators inability to truly be random. But we're talking about astronomical numbers, something ridiculous like hundreds of billions of generations. Nothing you would or could see a pattern in during your time playing the game.

  What you're seeing is pure and basic laws of probability. Have a few thousand people roll a pair of dice and you're bound to see hundreds of people able to roll snake-eyes 10 times in a row. (not that dice are truly random either)

  于是有人问那命令发送是按照时间段,那岂不是杀死某时间段刷出来的怪物或者在某个特定时间进入副本。。。 橙色武器唾手可得?

  版主继续解释:发送命令的时间和你们取得的掉落没有直接联系,服务器随机把可能掉落的物品随机排列成为一个内容非常巨大的掉落表,可以解释为有数千亿的天文级的数据,而这个是根据概率论来计算的,因为这个列表过于庞大,所以其实你没有任何办法找到其中的规律。


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