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《美版增强萨满全新PVP百科全书》之如何杀死他

作者: 来源:
日期:2008-03-06


Mage
Purge! Mages will have Ice Armor and Arcane Intellect cast on themselves as a standard buff. Get ready for a /lol if you happen to catch an Arcane Power or Presence of Mind (no more instant cast Pyroblast in your face).

法师
驱散!法师一般有冰甲术和奥术智慧两个可以自我释放的常驻BUFF。当你遇见一个奥术强化或者气定神闲(不废话,不罗嗦,不叨叨,直接一个大火球)的时候准备好打表情/lol(申舌头表情)。

A Mage may try to Polymorph you. Don't panic though - you'll revert to your normal self if you take any damage, and while you're sheeped you'll quickly regain your health. Don't trinket too fast...they may be precasting another polymorph. Give it a second before you make your decision. The best tactic is to drop a Grounding, Fire / Frost Resist, and / or a Searing totem.

一个法师可能试图把你变成一只小动物,不要慌张——只要你受到伤害就会恢复人形,当你被变形的时候,血量将会更快的恢复。不用用徽章接触得太早。。。他们可能继续将你变羊。在决定怎么做的时候,先让自己考虑一秒。最好的方案是,根基图腾-〉火/冰抗图腾-〉灼热图腾。

Drop a Grounding Totem when the "hands light up" (which usually is the first thing you will see happen in case of a Fire Mage). Try to figure out what type of Mage you're fighting quickly, and drop the appropriate totem - Fire Resistance Totem for Fire Mages. And of course, Earth Shock whenever you see them channeling a spell of the dominant tree. Many will bait you with an off-school spell to ensure free casting of their dominant tree. Most top level mages are frost, so watch for fire spell channeling if they’ve summoned their water elemental. Purge any shield they bring up. Tank them, use the Earthbind totem or frost shock to keep them from gaining distance.

一定要在对方“手油光闪闪乎”时丢下根基图腾(一般火法是第一时间手油光闪闪乎的)。尽快地确认对方是哪一种法师,然后好释放相对应的图腾——火炕图腾对应火法。并且同时,在对方开始吟唱高级法术注意大地震击。许多法师会用另外一个系的法术来欺骗你的地震。大多顶法是冰法,所以如果他们已经召唤了他们的水元素,当他们释放火系魔法的时候就不要打断了。驱散一切对方的护盾。追着打,用地缚图腾或者冰霜震击来保持你能达到他们的距离。

Mages can be a pain, since they'll typically root you. Grounding Totem would be the best choice here, followed by casting your fastest heal. If possible, shock them to interrupt, but more than likely you won't have range for it - you can always try to shoot a bolt back at them – be wary though, they may counterspell you, and lock out your nature tree for a few seconds. Once free from the root, close the distance and snare/interrupt or you're dead.

法师或许是一种痛,因为他们可以一直定住你。根基图腾是这里最好的选择,并且应该注意用最快的治疗。如果可能,地震并打断他们,但往往是你和他们的距离太远——你也可以用闪电箭来反击——一定要小心,他们可能会反制你,让你在几秒钟之内无法使用自然系法术。一旦离开定身状态,马上缩短你们之间的距离并且限制对方的移动并打断对方施法,如果做不到,那你死定了。。。。

Air - Grounding
Fire - Searing / Frost Resist
Earth - Earthbind
Water - Fire Resist

图腾
气 - 根基图腾
火 - 灼热图腾,冰抗图腾
土 - 地缚图腾
水 - 火抗图腾

Druid
Purge! But, careful! He may use Lifebloom, which your "purge" will trigger. Watch out, since this spell is so cheap and efficient they won't even care if you dispel it. Many Shaman have fully healed their oponents by purging too much before understanding what was going on. It makes the match last so much longer than it should and it can run your mana pool dry. Get a druid friend to show you what lifebloom looks like so you know not to purge it. Or you can get an addon (look at NECB in the add-on section) telling what buffs the opponent just buffed himself with.

注意驱散!但是要小心!他们可能使用生命绽放,你的驱散会让他们马上得到治疗。注意!当这个魔法变得如此低耗魔和效率高时,他们根本不在乎你是否驱散。很多萨满朋友因为不了解这个技能从而驱散掉了太多生命绽放导致完全的治愈了对手。这将使战斗被拖长,并使你OOM.找个小德朋友给你展示一下生命绽放的效果,让你明白不要驱散他。或者你可以运用一下插件(找一下NECB在插件区)来告诉你,你的对手刚刚被施加了什么BUFF。


UPDATE on lifebloom:

生命绽放须知:

Lifebloom is a low cost HoT that can stack 3 times. Lifebloom, unlike most other HoTs, heals every second of its duration, as opposed to once every 3. Lifebloom lasts 7 seconds. When Lifebloom expires, it will trigger an instant heal. This happens when it is removed by dispel effects as well. Lifebloom may be refreshed by the caster casting the spell again before it expires. This may occur indefinitely, and when at 3 stacks, is far more mana efficient and effective healing than allowing Lifebloom to expire.

生命绽放是低耗魔的Hot治疗,并且可以叠加3次。生命绽放,并不像其他大多Hots一样,在持续时间内每秒都保持一致的恢复生命量。生命绽放最后7秒。当它结束的时刻,他将有额外的一次治疗。这个效果在被法术驱散之后也被触发。生命绽放可能会因为施法者在叠加法术的时候,刷新绽放时间。这个可能无限次的发生,并且当生命绽放叠加3层的时候,相对让这次生命绽放完毕将得到更多的魔法使用效率和治疗效果。

Lifebloom heals for a set amount of health when it expires or it is removed, regardless of how much time was left on the buff when this occurred.

生命绽放在结束和被驱散事都造成确定的治疗,不管多少次的被驱散。

A Shaman should be cautious about spamming purge on a Druid using Lifebloom, but it is foolish to say that you should NEVER do it. There are times when it could really hurt.

萨满应该谨慎驱散有生命绽放BUFF的小德,但是如果说我们永远也不要驱散他们也是很SB的。现在就是让他们知道什么叫掉血的时刻了。

If they stack Lifebloom up to 3, purge that ASAP. It will reduce the HoT and not cause it to bloom.

如果他们叠加生命绽放到3层,第一时间驱散他们。这将减少Hot的治疗,但并不影响绽放的治疗。

If they have 2 stacks of lifebloom, and some other buff(s) that can be dispelled, you have a gamble. The purge can benefit you greatly by removign only 1 stack of lifebloom, and something else, or it could knock off 2 of the lifebloom, healing the druid.

如果他们叠加了2层,并且有其他的可驱散BUFF存在,那你就面临一次Roll大小(赌博)了。如果驱散掉1层生命绽放或者其它什么别的,那你赚大了,反之,驱散掉两层生命绽放,治疗了德鲁伊.

You can easily out dps the HoT. Yes, it will bloom anyway in 7 seconds, why let them ge tthe HoT too? Well, because it's cheap, instant, and has no cooldown. If you purge the HoT, they can get soem fast cheap direct heals from it.

你可以出于dps无视HoT。是的!无论如何,它要等7秒才绽放。为什么让他们有Hot?好吧(无奈),因为他们用魔法少,顺发,并且没有CD.

If you think it will be an attrition fight, purge Lifebloom when they go bear or cat. LB is cheap, but changing forms + LB is not.

如果你认为这将是场消耗战,当他们变成动物再驱散掉,生命绽放耗魔少,但是变形外加生命绽放可并不耗魔少。

NEVER allow a bloom due to purge when focus firing a druid.

永远不要驱散一个正在被集火攻击的德鲁伊的生命绽放。

The druid is a very versatile class to battle. They can switch forms quite rapidly during combat, switching from a caster class to a warrior class, to a rogue class. The key adaptation is to treat every form as the associated class (IE. Cat Form as a rogue, Bear Form as a warrior and Druid/Moonkin form as a caster).

小德在战场中是很非常多才多艺的。他们可以迅速的切换形态来适应战斗的需要,可以在角落施法,可以近身肉搏,还可以放你你风筝。和小德对垒关键的法则就是把他们联想成一个相关的职业。(小猫就想象成盗贼,小熊就想象成战士,人形以及鹌鹑想象成法师等施法者)

Should the druid start to run in Travel Form, slow him down with Frost Shock and Earthbind Totems. Get in their face early, make them use their mana for healing. Don't waste your mana! Most of your mana in this battle should be for keeping the druid as close as possible.

当德鲁伊切换到旅行形态,要用冰霜震击和地缚图腾给他们减速。及早的给它们施加压力,确保他们在使用魔法来治疗。不要浪费你的魔法!在这次战斗中,你的绝大多数魔法应该为了保持德鲁伊和你尽可能的接近。

Tired of those darn trees slowing your cast time? You can use stoneclaw totem to take aggro off of you and have the trees attack it. It takes a while for the trees to take down the stoneclaw as well.

是否对召唤的树人减慢你的施法而感动头痛?你可以用石爪图腾来吸引周围的树人。这将给你创造一段树人攻击石爪图腾的时间。

Don't cast if he’s in bear form and he’s walking backwards. He'll charge you and you'll get silenced. Drop Earthbind, strip any buffs they may have with purge, then tank them. Follow this up with shocks.

如果他变熊或者他要往你身后跑时,不要施法。他将沉默你。丢下地缚图腾,驱散掉他们所有的BUFF,然后风筝他们。保持这个打法并却注意震击。

The Druid offers a unique fighting style since they can root and heal.
This can be problematic. Rooted: If you are weak, heal yourself. If you are high on health and the Druid isn't if you have range use Earth Shock if not use your strongest Lightning Bolt.

自从小德可以变成树并治疗,他们提供了一个独一无二的战斗风格。
这可能是有问题的。 基本方针:自己没血了就自己++。如果你血很多,而且德鲁伊不多,这时如果你有距离就用用大地震击,没有就用最强的闪电箭。

The key to beating Druid healers is to avoid their CC by making them have to heal. Killing Druids is typically a bad idea with an Enhancement Shaman. The more time you spend pressuring the druid, the more he spends healing, and the less he spends cycloning.

最关键的打击小德治疗的方针就是————迫使他们必须治疗而放弃使用控制法术。增强萨满有一个固定的杀小德套路本身就是一个很坏的想法.大多的时候你在给小德施加压力,他治疗的越多,他把你旋风起来的次数就越少。

Totems - Use judicially based on spec and form

图腾——要依据你可能遇到的风险和德鲁伊的形态。

Hunter
Place Stoneclaw totem to distract the pet. Use Frost Shock and Earthbind Totem to keep them in melee range. If you are doing things right, you'll be moving within a small area. Use Grounding Totem to absorb potential traps such as a Freezing Trap. Use Poison Cleansing Totem or Cure Poison - Hunter stings are considered Poison, and the most important one to remove is Viper Sting.

猎人
请用石爪图腾来吸引对方的宠物。用冰霜震击和地缚图腾保持你可以近身攻击到他。如果这一切你都做到了,你将在一个小范围内移动。使用根基图腾来吸收陷阱效果,比如冰冻陷阱。用清毒图腾或者祛毒术——猎人的钉刺是毒,其中最具威胁的是蝰蛇钉刺,请确保去除掉。

If you need to heal, be sure you're in melee range first. Slow him with Frost Shock and try to get in a quick heal with

如果你需要治疗,先确保你可以近身攻击到他。先用冰霜震击减慢他的移动速度,再用快速治疗。

Lesser Healing Wave. Even if the pet is on your back you should be able to heal no problem with Lesser Healing Wave. Regular Healing Wave will give them too much time. It's much better however if you kill him before you have to heal.

次级治疗波。就算猎人的宠物在你的背后不停的挠你,你也可以毫无问题的使用次级治疗波。治疗波则给了他们太多的时间。你杀掉它们在治疗自己显然会更好。

The longer the fight, the harder it gets. Had enough with those “snakes on a plain?” Use magma totem to kill those pesky snakes in one pulse, quick, fast, and in a hurry.

战斗拖得越长,战斗就越艰难。是否对毒蛇陷阱很反感?使用熔岩图腾轻松搞定。

If you see the “red pet of death” you might be better using Ghost Wolf and getting out - staying away until it is over.

如果你看到了“红色人兽和一”,最好变成幽灵之狼溜走——知道他们结束。

Air - Grounding/Grace of Air
Fire - Searing/Magma
Earth - Earthbind
Water - Posion cleansing

图腾
气 - 根基图腾 ,风之优雅图腾
火 - 灼热图腾,熔岩图腾
土 - 地缚图腾
水 - 清毒图腾

Paladin
Use 1H and shield if needed. Purge, but do so judicially. Seals aren't going to come off now.

圣骑士
如需要请装备盾牌。驱散,但是要多判断。圣印现在不会被驱散。

Don't waste your mana! Paladins are the Shaman's polar opposite: their spells are extremely efficient, but tend to be low on the massive burst damage that a Shaman can pump out. Since your burst damage is sketchy, however, you need to be able to beat the Paladin at their own efficiency game.

不要浪费你的魔法!圣骑士是萨满德另一面:他们的魔法极端的高效率,但是不如萨满爆发力惊人。所以当你拥有进攻方面爆发力的同时,想要战胜圣骑士,你还需要在高效运用魔法方面下文章。

Some clever Paladins may try and trick you by repeatedly casting a low-rank spell in an attempt to get you to Purge/ES it off. Watch their mana bar: if you can barely see it dip when they cast it, it's unlikely that they're casting a higher rank spell.

一些聪明的圣骑士会试图用低等级魔法来骗取驱散和地震。盯着他的魔法条:如果你很难看到魔法的降低,那很可能他没有释放高等级魔法。

Since a paladin can dispell your frost shock, save your shock CD for ES, and use earthbind totem if you need a snare. Use Rank 1 Earth Shock to interrupt any heals that the Paladin is doing, unless they're low enough and vulnerable enough (no bubble ready) that you can burst them down with a max rank Earth Shock.

圣骑士可以驱散你的冰霜震击效果,那就为地震保留震级CD,并且当需要贴近对方时用地缚图腾。除非他们快艮屁了(确保无敌已经用过了)可以用最高等级地震,其他一律用1级地震打断对方治疗施法。

Remember that Paladins can cast Divine Shield or the similar Divine Protection and then heal while invulnerable two to three times during the battle, while you watch helplessly. During that time heal yourself (if he heals under his magic shield, bandage yourself). Normal cooldown for Divine Shield and Divine Protection is 5 minutes. If the Paladin has spent talent points on reducing the cooldown, it can be as short as 4 minutes for Divine Shield. After using one of these two spells to become invulnerable or casting Blessing of Protection to become immune to melee damage, the Paladin will be unable to cast any other invulnerability spell for 60 seconds; they cannot, for example, cast Divine Shield first and then cast Blessing of Protection 20 seconds later.

牢记圣骑士可以释放圣盾术或者圣佑术无敌两次,有3条命在战斗中,是否让你无助。在对方无敌的时候治疗自己(如果他在魔法盾下治疗,给自己绷带)。正常来说圣盾或者圣佑术的CD是5分钟。如果圣骑士在天赋里投入点数,可以使CD缩短到4分钟。当使用这2种魔法其中之一使自己无敌时,或者当使用保护祝福来免疫武力攻击时,圣骑士将在剩下的60秒内不能释放另一种无敌魔法,例如,首先释放圣盾,然后只能20秒之后释放保护祝福。

Most of the time, whoever runs out of mana first loses. The best thing you can do is get them to use their mana. And watch out for Lay on Hands; it can be cast with 1 mana.

大多数时间,谁先空蓝谁先输。最好你能够诱使他们消耗魔法。小心圣疗术;哪怕只剩1点魔法,此法术依然可用。

Divine Shield and Divine Protection cannot be purged, but Blessing of Protection can be. Blessing of Protection looks like a lot of whitish hoops traveling around them. If the paladin is using this, Divine Shield is most likely on cooldown. Blessing of Protection ONLY stops melee damage, but they can't melee with it. Thus, only Purge it if you're using melee as your primary damage output.

圣盾术和圣佑术不能被驱散,但是保护祝福可以。保护祝福的魔法效果看起来就像白色的箍环绕着他们。如果圣骑士正在用他,圣盾术基本上是在CD中。保护祝福只免疫物理攻击。所以。必须驱散这个保护,你才能让你的主要攻击手段奏效。

If they're holy, attempt to insta-gib him. If you go oom, and he has at least 30% mana, you will probably lose and you will lose slowly.

如果他们是神圣系,那就试着消耗他,如果你OOM了,而对方还有30%的魔法,你很可能会输,或者梅慢慢磨死。

Air - Grounding
Fire - Searing
Earth - Earthbind/Strength
Water - None

图腾
气 - 根基图腾
火 - 灼热图腾
土 - 地缚图腾,大地之力图腾
水 - 无

Shaman
Proper Grounding Totem timing and paying attention your opponent is absolutely key to this battle. Unobservant players who don't notice when their opponents drops their Grounding Totem to heal and instead mash Earth Shock to try and interrupt will lose to their opponent easily.

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