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2.3版毁灭打击FAQ

作者: 来源:
日期:2007-12-30

How much damage does Devastate do?
  毁灭打击到底产生多少伤害?

  The formula for Devastate(Rank3) is as follows:
  毁灭打击(等级3)的计算公式:


  (WeaponDamage ÷ 2) + (35 × #Sunders) * Mitigation%
  (武器伤害/2)+(35*破甲层数)*护甲减免%


  where,#Sunders = Number of Sunders stacked on target
  其中,破甲层数=对目标的破甲层数


  Mitigation% = Target's damage mitigation from Armor
  护甲减免%=目标从护甲上获得的伤害减免

  "Weapon Damage" is the damage you deal with one normal "white" hit, which is based on the basic damage range of the weapon you have equipped, plus damage from attack power.
  武器伤害是指你的普通攻击造成的白字伤害,这取决于武器自身伤害的上下限,再受攻击强度的影响.


  Like many other "instant" melee attacks, Devastate calculates the damage bonus from Attack Power based on a formula that uses a "normalized" weapon speed. Blizzard implemented this to reduce the viability gap between slow and fast weapons when used for "instant" attacks that are based on weapon damage. In other words, instant attacks using a slow weapon will still deal more damage than using a fast weapon, but the difference is not as big as it would be without the normalization. With all 1H weapons except daggers, the Attack Power component of Weapon Damage is calculated based on a speed of 2.4. With daggers the speed is 1.7.
  和其他瞬发物理攻击一样,毁灭打击在计算从攻击强度中获得的加成时,按照标准化的武器速度计算.BLZ这样设计以减少快速武器和慢速武器之间造成的瞬发物理攻击差别.换句话说,使用慢速武器造成的瞬发物理攻击伤害仍然高于快速武器,但这种差距小于没有将速度标准化之间的差距.除了匕首以外的所有单手武器,按2.4的标准化速度计算武器伤害.匕首的标准化速度是1.7.

  The first Devastate on a target with 0 Sunders will apply one Sunder, and deal close to the equivalent of 50% of a normal white hit, plus 35, before mitigation from armor. The second Devastate will add a second Sunder, and deal 50% of weapon damage, plus 70 before mitigation from armor, so on and so forth. Using Devastate on the same target after 5 Sunders are applied will deal 50% weapon damage plus 175 before mitigation from armor.
  当目标没有破甲时,第一次毁灭打击作用一个破甲效果,护甲减免前产生50%白字伤害外加35点伤害. 第二次毁灭打击作用第二个破甲效果,护甲减免前产生50%白字伤害外加70点伤害.如此类推.对一个五破的目标使用毁灭打击,护甲减免前产生50%白字伤害外加175点伤害.


  This means that Devastate always deals the most damage with 5 Sunders on the target.
  这意味着毁灭打击总是在5破之后产生最大的伤害.


  Also note that Devastate is affected by the One-Handed Weapon Specialization talent (10% damage increase), which most tanks should have. Devastate damage is also affected by talents and abilities that increase overall damage or crit bonus, such as Enrage and Impale.
  同时需要注明,毁灭打击受单手武器专精天赋的影响,大多数的坦克应该点上这个天赋.毁灭打击的伤害也受其他增加全局伤害和致命一击奖励的影响,比如说激怒和穿刺.

  Can you give an example of how to calculate the average Devastate damage with a specific weapon and gear setup?
  你能以一把特定的武器和装备情况来举例,说明怎么样计算毁灭打击的平均伤害吗?


  Our example tank, with a few buffs, has 1000 attack power, 10% chance to crit and uses a [King's Defender].
  假设我们的样本坦克被部分BUFF后有1000攻击强度,10%的致命一击机率,武器是[国王护卫者]


  First find the average base damage of King's Defender by adding the low-end and top-end damage and dividing by two:
  首先计算国王护卫者的平均基础伤害,将上下限相加除以二:


  (98 +182) / 2 = 140
 
 Add damage from attack power, normalized to 2.4 speed for all one-hand weapons, 1.7 for all daggers:
  加上从攻击强度获得的加成,以2.4的单手标准化武器速度计算,匕首是1.7:

  1000 / 14 * 2.4 = 171.
   This is the amount of damage per hit provided by attack power alone.
  这就是每次由攻击强度提供的伤害.

  140 + 171 = 311.
   This is the Weapon Damage component of Devastate for our example tank.
  这就是样本坦克用于毁灭打击计算中的武器伤害.

  Divide weapon damage by two and add 35 for each sunder on the target:
  武器伤害除以二再加每层破甲35点伤害:

  311 / 2 + 175 = 331.
  This is the average Devastate damage for our example tank before factoring crit rate and the target's mitigation from armor.
  这就是不考虑致命一击和目标从护甲获得的伤害减免情况下,样本坦克的毁灭打击平均伤害.

  Critical hits deal double damage, so the tank's crit chance can be added to the average Devastate damage. Note that a 10% crit chance will add a little more than 10% overall damage due to the fact that a certain number of Devastates will miss or be dodged, blocked or parried, which in turn means that the proportion of successful attacks that are crits will be higher than 10%. For the sake of simplicity and conservative figures, let's just add a flat 10%:
  致命一击产生双倍的伤害,所以坦克的致命一击几率应考虑入毁灭打击伤害的计算.注意10%的致命一击几率对总伤害的贡献略大于10%,因为你一定次数的毁灭打击会击命中或者被躲闪,招架和格档,反过来意味着致命一击次数在成功命中的攻击中所占的比率大于10%.为了简化计算,我们把它就算成10%.

  331 + 10% =or= 331 * 1.1 = 364
  Then factor in the damage mitigation that the target gains from its armor value. This varies greatly from one mob (or player) to the next, but is rarely below 20% or above 40%. Let's use 30% for this example:

  然后是目标从护甲值上所获得的伤害减免.这个值对于不同的怪物(或者玩家)有着极大的不同,但很少低于20%或高于40%.我们以30%为例:


  364 - 30% =or= 364 * 0.7 = 255.
  This is the final, average damage dealt by all successful Devastates in this example, factoring in crits and mitigation from armor.
  这就是考虑致命一击和护甲减免情况下,本例中所有命中的毁灭打击最终的平均伤害.


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